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Perhaps I'm doing something wrong but both `load-ogl-texture` and `load-ogl-texture-from-memory` are not working for me. I have tried about a dozen png images of varying sources. I have tried compilin…
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Comments for https://blog.gibson.sh/2015/04/13/how-to-integrate-your-sdl2-window-icon-or-any-image-into-your-executable/
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I finally tired waiting for Intel SRIOV support in mainline kernels and found the alternative. I suggest to try Mvisor lightweight QEMU alternative and their Windows virtio-opengl driver that uses /de…
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Being a minimalistic immediate mode UI, I can't understand why 30 Mb of Private RAM usage is being measured on windows with ProcessHacker.
I noted that SDL2 calls opengl, but I don't think that this …
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There is this excellent little ikaruga clone here
https://github.com/gameblabla/nKaruga
that compiles and runs like a charm on linux x86_64, but fails on my crappy armhf docker image (probably m…
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Hi!
I found your project and think it would be perfect to include as part of mine. Here's the project hardware/software I'm using:
- Raspberry Pi 4
- 5" HDMI w/capacitive touch interface
- Ras…
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Hi! Tried both emscripten 3.1.25 and 3.1.38 - currently trying to use SDL image formats like png with a multithreaded emscripten build.
Here are the critical lines from my cmake:
set(CMAKE_CXX…
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In the scope of https://github.com/armdevvel/mxe-SHARED/issues/19:
According to the Debian policy manual, the naming convention for `*.deb` files is **`Foo _ ver - rev _ arch.deb`** ([link](https:/…
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HI.
1 Is this project in development ?
2 Does this project works with chicken 5 ?
3 Does sdl2-ttf and sdl2-image eggs works ?
Thank you.
ghost updated
5 years ago
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GPU_SaveImage() exports a broken png file , i loaded a png file , stored it in a GPU_Image* , and it is rendred fine , but when saving itthe resultant png is broken , when using SDL_SDL_SaveBMP() t…