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[Zarr](https://zarr.readthedocs.io/en/stable/spec/v2.html#hierarchies) is typically organized in the cloud as a directory structure of resource files, as opposed to a single file.
What does this me…
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I am simulating climate change impacts on maize yields on a grid level, and one grid cell produces negative biomass values, with maize never leaving the emergence stage. This starts in the first year …
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Based on recommendations from Testbed 13 Vector Tiles ER ( http://docs.opengeospatial.org/per/17-041.pdf ):
A global tiling grid combining the advantages of approximating equal-area while maintaini…
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Currently, `epix_slide` and `as_of` have reasonable performance for pseudoprospective analysis of some state-level forecasters, such as those predicting 23 quantiles using `rq`. However, for more eff…
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# Description
_Terminology: in the following, "driver" indicates any setup file contained in `experiments` and not the `Driver.jl` file._
I'd like to go back to the open discussion from last s…
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I don't see why DGGS may perform better compared with raster tiles, maybe some illustration is needed.
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Rather than making snarky comments on the myriad issues, I'll open a high level issue for the problems that are being caused by them.
By reducing every domain and range to rdfs:Resource, you have d…
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Probably related to #45, but not exactly sure what you have in mind there. A graph contraction algorithm should work like this:
```
library (sf)
l1 % st_linestring ()
l2 % st_linestring ()
x % st…
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Erika kindly extracted the data into a usable format. Might do some quick editing/culling first:
```
English,Français
collinearity,colinéarité
combinatorial method,méthode combinatoire
comparis…
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## Problem
Players, mobs, and dropped items/nodes don't seem to have a shadow at all when dynamic shadows are disabled. The player is forced to use dynamic shadows if they want shadows in Minetest.…