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Good day all,
I've been deep diving this for a number of days now and it's doing my head in.
I've setup a cluster with Island and SE with arkmanager. Tried to keep it as simple as possible to g…
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This method doesn't get parsed/generated into C# files.
Is there any reason for this or just a bug?
It'll be important though? look what the comments says:
https://github.com/rlabrecque/Steamworks.…
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Hey,
I'm using Facepunch.Steamworks for my Steam integration for a game I'm releasing on Windows and macOS. When running the game in the Unity Editor it's connecting with steam fine, unlocking ac…
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Hi guys!
A player just reported to me that he could play the full version of my game by:
1. buying the game,
2. backing up the files, (just the whole folder)
3. refunding the game,
4. pastin…
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An action needs implemented to do the following:
- [x] Ensure that this option is apart of the "Import mod list" submenu
- [x] Assemble a list of mods that are only from a respective collection (p…
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Since the latest Update (Build 4715767) my Server doesnt start anymore. Telling me
`ShooterGameServer: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such …
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I am trying to change the settings of only one of the servers that I am running. I want to disable friendly fire on one of my maps in the cluster. I read somewhere here about duplicating the entire ar…
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## Summary
Making http requests from Lua is very limited. There is no way to track the download progress of the server response, and there is also no way to abort the download if needed. This degrade…
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# Compatibility Report
- **Name**: ECO
- **Steam AppID**: 382310
## System Information
- **GPU**: RX 5700 XT
- **Driver/LLVM version**: 4.6 (Compatibility Profile) Mesa 20.1.7 / LLVM 10.0.1
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Trying to use `http` too early results in a silent error and a "HTTP failed - ISteamHTTP isn't available!" print in the console.
A hook that runs after `http` is ready for use seems rather _necessa…