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This happens cross platform and with varying configurations. I've attempted the render on both a Windows computer (64 bit) using the most recent binary and a linux computer (Debian, ARM architecture, …
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On slower systems, large maps like Frontier Plains and (to a lesser extent) Ydrakka Pass are very laggy. Right now, the map renderer has to process every tile multiple times. I don't think there's muc…
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Now we prep for the v0.15 release. Let's talk about what needs to be done.
First, any content we want to add to v0.15? We could try to fit the grassland tile set in, but I don't mind if version v0.16…
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The last commits introduced a compiler error and a few warnings on Linux with gcc 4.5.2.
> [ 43/146] #1 c++ src/tools/tileset_borderfix.cpp
> In file included from src/tools/tileset_borderfix.cpp:4:0…