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So, there are various files used to make a release build, and are needed to make distro packages, flatpak and stuff. And it's a bit of a mess. We need to unify
* the desktop file, which can be foun…
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It is currently impossible to unbind the key `p` which is bound to `pause`. Or rather, it is possible to unbind it, but the binding will come back the next unvanquished start.
@sweet235 told me about…
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Currently the game is launched via `xdg-open`, which is not available on Windows. I read that on Mac the counterpart would be `open`.
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There are comments in sg_bot_skilltree.cpp like
```
// aliens have 51 points to spend max
// humans have 40 points to spend max
float max = G_Team(bot) == TEAM_ALIENS ? 51.0f : 46.0f;
// …
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Velocity does not clip properly when touching walls/grtound/etc. before retriggering a jump.
Example ([Marauder](https://youtu.be/e5jOKq1yr4c?si=R7Oib1ZKwAdDz5VK&t=59)). The sticky effect is [exagger…
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I noticed this wile reading https://github.com/Unvanquished/Unvanquished/issues/3147. Enter `10` as extra package to load, do not start a LAN game, close the dialog instead. Try to connect to any onli…
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I am not sure what this exactly means, so I can neither fix it nor know if this is a regression, but considering the warnings I've seen in unvanquished so far, it is very likely a regression as well.
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No idea how much this is doable, but: the luci model currently used could use a plasma ball forming as the player charges the weapon. This is purely visual, of course, but would add a lot imo.
ghost updated
11 months ago
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The goal is to have the infrastructure necessary to do a renderer profiler like the one shown in this video https://www.youtube.com/watch?v=DMO4X9leTG8 The first and most useful step will be to have a…
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This topic surfaced multiple times these days.
### The stage iteration case
- https://github.com/DaemonEngine/Daemon/pull/1099
At first when implementing this PR I basically did this:
```c…