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At this current moment in time, we have `NovelRT::Animation::SpriteAnimator` which is hard-coded to update an `ImageRect` in a certain fashion based on the engine delta, like so:
```cpp
void Spr…
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Hi.
The layout looks broken when using a cell programmatically. What am I missing? What could be different between the configuration of the cell in the Sample project in the storyboard and my own? …
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Recently I try to implement a cross activities demo. But I found that the ToActivity will flash at the moment it finished().
I use a SimpleTracker to generate ViewTransitionAnimator like:
`Gesture…
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Unspecified error
Attempting to close a CanvasActiveLayer that is not top of the stack. The most recently created layer must be closed first.
```
at System.Runtime.InteropServices.WindowsRuntim…
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### Describe the bug?
In AnimX, the Linear interpolation for rotation (`floatQ`/`doubleQ`) in a Curve Animation track utilizes the incorrect algorithm. Instead of utilizing Slerp in the algorithm, …
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The default of 3000 is quite long, is it possible in userland to set a default?
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So I'm doing a RPG game and i have bunch of stats and i would like to have the non serialized values to show at their places in inspector
![image](https://github.com/dbrizov/NaughtyAttributes/asset…
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I'm on windows 10 using Bodymovin 5.9.0 for After Effects 2023
I am migrating our banner ad workflows over from Hype to After Effects using this awesome plugin, but I am running into a small inconv…
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Awesome but where is the code? FOMM is still the leader despite being 3yo!
Regards
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Currently, Spring and Tween are two completely separate objects in Fusion, and don't share any code between them. However, both are conceptually special cases of a more general 'follower object' - an …