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**Describe the bug**
When doing an Undo after modifying a prefab in Prefab Edit Mode, the bottom part of the prefab view in the outliner is cut off.
**Steps to reproduce**
Steps to reproduce the …
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**Describe the bug**
Adding both the Terrain World and the Terrain World Renderer components to the level prefab freezes the Editor indefinitely.
The issue does not occur on the Development (ebd67…
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**Describe the bug**
When selecting a component in the entity inspector, and pressing the "Delete" key, the entity gets deleted instead of just the selected component.
**Assets required**
None
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**Describe the bug**
After modifying the **sys_MaxFPS** console variable in the **Console** when **vsync_interval** is set to 0, the FPS are **not** capped to the value defined in the command.
**S…
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**Describe the bug**
When the User presses the windows button and opens the Windows start menu while in Game Mode it makes the mouse cursor invisible but active. The User can e.g. change the size of …
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**Describe the bug**
Material and shader assets are failing in Asset Processor after renaming a folder with them inside. Asset like Lucy_brass.material fails even though it is not present in the same…
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**Describe the bug**
After setting up the O3DE project with Wwise Gem by following the instructions given in the following comment - [Link](https://github.com/o3de/o3de/issues/12962#issuecomment-1307…
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**Describe the bug**
Setting a Camera FOV to a negative value or 0 causes an assert to pop up. Camera can be set to these values using one of three Script Canvas nodes: Set FOV, SetFovDegrees or SetF…
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**Describe the bug**
If *PhysX Mesh Collider* component's *Asset Scale* does not contain 1 in its values, then the debug collider drawn will not align with the real collider if its *Offset* is not se…