-
```
! In your archive is not the correct font 'RUSSIAN.pf', where the letters are
in the wrong offset!
In the PRO does not have enough translation into Russian language.
Please add the translation a…
-
```
! In your archive is not the correct font 'RUSSIAN.pf', where the letters are
in the wrong offset!
In the PRO does not have enough translation into Russian language.
Please add the translation a…
-
```
! In your archive is not the correct font 'RUSSIAN.pf', where the letters are
in the wrong offset!
In the PRO does not have enough translation into Russian language.
Please add the translation a…
-
```
! In your archive is not the correct font 'RUSSIAN.pf', where the letters are
in the wrong offset!
In the PRO does not have enough translation into Russian language.
Please add the translation a…
-
### Describe the bug
libbacktrace is not supported on OpenBSD => error when building V code with `-d use_libbacktrace` flag.
### Reproduction Steps
- Build Vlang on OpenBSD/amd64
- Clone sou…
-
Hi guys!
I wrote shader (overlay-shader) , then applying on web it runs perfect, but on JSB it's not affect.
![overlay_mask_vsh](https://cloud.githubusercontent.com/assets/7106318/6014392/87fae246-…
-
```
I was thinking how nice it would be able to manage my plugins with a new option in the VSH menu(without a text editor).
Instead of editing VSH.TXT POPS.TXT and game.txt manually, we could access…
-
```
I was thinking how nice it would be able to manage my plugins with a new option in the VSH menu(without a text editor).
Instead of editing VSH.TXT POPS.TXT and game.txt manually, we could access…
-
```
I was thinking how nice it would be able to manage my plugins with a new option in the VSH menu(without a text editor).
Instead of editing VSH.TXT POPS.TXT and game.txt manually, we could access…
-
```
I was thinking how nice it would be able to manage my plugins with a new option in the VSH menu(without a text editor).
Instead of editing VSH.TXT POPS.TXT and game.txt manually, we could access…