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Normal CI servers can not be used with rlsl because this requires a gpu that supports Vulkan compute.
We need to host our own CI server
- [ ] Evaluate the following CI platforms.
* https://dr…
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Hello,
Thank you for your work.
I'm using Barracuda with ONNX wrapped model.
In computer setting, I use GPU with:
worker = WorkerFactory.CreateWorker(WorkerFactory.Type.Compute, m_RuntimeModel);…
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I'm trying to use this "gamescope", but I got no image, just sound.
Installing Gamescope natively on my OS (Fedora 38), everything works as intended, launching from Hyprland compositor or without any…
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### Describe the bug
When using `gamescope` feature with discrete gpu option enabled (Intel+NVidia configuration) under Wayland, `gamescope` reliably fails to make a window on the host to display a…
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### Acknowledgement of checking existent issues
- [X] I have checked if my issue has already been reported, and I am certain that my problem has not already been addressed.
### What problem did you …
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**Description**
We use the swapchain texture views in a compute shader, which is compiled from GLSL -> SPIRV -> WGSL. We ran into an issue where at compute pipeline binding time the WGSL shader has t…
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## Bevy version
v0.14.0
## Relevant system information
- **Rust:** v1.82.0-nightly (5f6b9a922 2024-07-19)
- **OS:** Arch Linux with kernel v6.10.1-arch1-1
## What you did
```rust
App:…
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I've created [two tests](https://github.com/moset/Vulkan-ValidationLayers/commit/7f6bfea9409452f659e907409b12905140fdd851) that both create shaders with push constants containing arrays, 1:
```
layo…
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Even though I'm using a gpu build, inference is running on cpu/ram. I tried to tinker with parameters, but with no luck.
Log:
```
Godot Engine v4.3.stable.mono.official.77dcf97d8 - https://go…
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在我不启用vulkan时,模型可以正常使用,但是启用了vulkan加速之后
net.opt.use_vulkan_compute = true;
net.set_vulkan_device(0);
,则会在extract阶段
extractor.extract("out1", out);
出现如下错误:
[0 Adreno (TM)540] queueC=[3] q…