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I wonder if it would be possible to add an optional view with streets-gl https://github.com/StrandedKitty/streets-gl.
I think for some people it could be interesting to see a plane or plane in 3D spa…
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Hello Abhishek! Congradulations for your new CVPR! I am very interested in BodyMAP but I am still confused by the pipeline of BodyMap.
In the paper, you mentioned the importance of getting the appi…
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### Description
Hello,
I am using the TerrainLayer with mapbox service APIs to render a 3D map:
```jsx
const ELEVATION_DECODER = {
rScaler: 6553.6,
gScaler: 25.6,
bScaler: 0.1,…
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I frequently, but not always, encounter the application with this error when I wake up the computer after it was suspended.
I have seen the other error, but it is not the same case since at no time h…
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Former issues, for reference:
https://github.com/Canadian-Geospatial-Platform/geo.ca/issues/312
https://github.com/Canadian-Geospatial-Platform/geo.ca/issues/311
https://github.com/Canadian-Geospa…
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When navigating with car, the auto zoom of the camera doesn’t respect the map height (when 3d terrain is activated). This results in a camera so close to the “ground” that you can’t see ahead anymore.
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Current maps allow navigation in 2 dimensions. a-z and 1-N.
I propose allowing navigation in the 3rd dimension for certain maps, in essence implementing a space system for star trek/other space-style …
ctoth updated
6 years ago
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Personally I find map display of buildings with UnifiedMap VTM confusing and harder to process than with old Mapsforge. I found out that there's a way to configure 2D/3D, so I propose to switch back t…
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**Is your feature request related to a problem? Please describe.**
Various 3D model formats allow setting colors to vertices and more advanced software allow UV mapping of textures, but upon import, …
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**maplibre-gl-js version**: 4.3.2
**browser**: Chrome
### Link to Demonstration
Your own documentation: https://maplibre.org/maplibre-gl-js/docs/examples/3d-terrain/
### Behavior
Zo…