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There's a problem with [] (indexing) operator. Indexing with with one number can be used to read value from the entire table, but it cannot be used to write to multidimensional table. While indexing w…
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I’m trying to create a library for doing Isometric games in Away3D (because I like torturing myself apparently).
I’ve drawn a grid of boxes on the X/Z axis and now I’m trying to determine what the po…
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GIVE ME BACK support EAX AND A3D SUPORT INGAME!!
I absolutely do not hear the sounds of shooting and in particular the sound of footsteps!
WTF!
Break CS: GO!
Don't touch cs 1.6!!!!!
…
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### Motivation
I made a simple `WASM` image filter, I tested it on the browser, compare it to pure js version and tried wasmer to run the filter.
There was a huge bottleneck when moving the large …
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@dmargala has pointed out that we're not actually using the batched version of the cholesky solve, and we can benefit from strided arrays to get that to work.
This is his snippet to get this to wor…
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Similarly to [`tidyr:::unnest`](https://rdrr.io/cran/tidyr/man/unnest.html) `data.table` would benefits from a fast unnest function.
I found
- https://stackoverflow.com/questions/31430025/unlist…
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Hi
When ill Try Enable that , the Game Crashs before the Main Manu.
I had try also , with the Latest OpenAL Soft Version , but is the same Problem
I had also Try with 3D From Game , EAX , Direc…
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I observed an issue in the CROCO oceanic simulation while applying fparser on its step3d file.
```sh
fparser2 step3d_t_.mpc.f
```
```sh
Traceback (most recent call last):
File "/home/svala…
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Hi,
I don't think the factorization and solve phases can be separated in the 3d code in the same way that it can be done in the 2D code. In my application, we call `pzgssvx3d()` in two separate cal…
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IN GAMES LIKE GTA VICE CITY, GTA 3,SAN ANDREAS, I INSTALLED THE PROGRAM AND USED A DIFFERENT HRTF FOR THE GAMES. THE HRTF WORKS WELL AND I CAN HEAR POSITIONAL AUDIO,BUT I CAN'T FIGURE OUT WHETHER EAX …