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### Error
When trying to compile, get the error "ninja: error: loading 'build.ninja': No such file or directory
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I ran everything as stated in the docs and it gave that error, any possible help
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For zoomed or tiling setups, it would be nice to add a toggle for the top menu bar in the View > Show/Hide options. You can hide it in advanced or fullscreen mode, but this also hides the palette, tim…
ghost updated
2 years ago
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Occasionally when I update the png for a tilesheet, the Tiled version does not update properly with the new assets. Usually save/quit/restarting fixes this, but sometimes it does not. There does not…
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### What is the name of the app?
aseprite
### (Optional) Where is the app hosted?
https://github.com/aseprite/aseprite/
### About the app
ASEPRITE (aka ASE, Allegro Sprite Editor) is an…
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Asepirite has grids and pixel grids which are handy, but they are mostly limited to flat square things. It would be nice if there were tools for making isometic art easier, isometric angle grids, and …
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I primarily make sprites for Doom 2 modifications. The engine has a rendering quirk where it stretches 320 x 200 (16:10) to a 4:3 display, making pixels appear 20% taller. Altering some files to accom…
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Exporting a sprite sheet using the CLI has the expected behavior when specifying a group name. When using a lua script, the group name is lost and instead, all layers and groups are exported.
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UI design and main goals of the tilemap feature:
- [x] Everything related to tilemaps must be hidden until we create a new tilemap layer using a new *Layer > New Tilemap Layer* menu option (in this…
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Got Aseprite and I tried to build with the windows details but I'm getting
```
-- Could NOT find CCache (missing: CCache_EXECUTABLE)
CMake Error at third_party/CMakeLists.txt:12 (add_subdirectory)…
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I am unable to make the state of the dmi file transparent when needed as aesprite loves to not allow it to how its supposed to be. Mind taking a look at it and seeing if anything can be done to fix it…