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**What happened**:
Setup of a GKE Autopilot cluster with Agones was completed, and Prometheus was configured for collecting metrics. During the setup of Grafana dashboards, it was observed th…
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**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
- When I update fleet, the fleet updat…
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**Is your feature request related to a problem? Please describe.**
Not really a "problem", just some quality of life improvements.
This is a follow up from some discussion on https://github.com/goog…
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**What happened**:
If a fleet has replicas specified, the fleet allocator will fail to scale the fleet to more than N replicas specified in the fleet spec.
**What you expected to happen**:
fleet…
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I expect long term, we'll want to support multiple namespaces, particularly for Agones GameServers (in dev, a namespace per developer is not uncommon).
_Originally posted by @markmandel in https://…
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AgonesComponent.h in Unreal plugin exposes list of delegates with generic names. These names are potentially can be collided with other similar plugins. For example our project uses Agones and Unity M…
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**Is your feature request related to a problem? Please describe.**
There is lots of confusion on the best path for how to make changes to simple game server in a safe way.
**Describe the solutio…
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Tracking bug for flakiness in the Agones integration test.
Test seems to consistently fail here, when it does fail:
https://github.com/googleforgames/quilkin/blob/6e0adc902194155ec867a3fadd5bc9843…
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**What happened**:
When creating a deployment using GKE Terraform module, there was no way to use a service account to provision Agones in GCP.
**What you expected to happen**:
There s…
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