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Currently the System hierarchy is quite big, does multiple things, and heavy with framework logic. There might be some ways we can:
- Simplify and flatten the hierarchy.
- Separate some concerns …
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The smart way would be to implement a yaml serialiser/deserialiser for artemis-odb itself, so as to have component mappings.
But we'll go the easy way first: parse the yaml file and manually check …
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Hi! Well, I'd like to contribute the integration of dustArtemis into the benchmarks. Possibly mirroring the repo in GitHub along the way, I'm still not quite decided.
In any case, what steps should I…
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Here i am again... this time with a mechanic that is called "ReactiveSystem".
Well actually artemis ODB already has one : EntitySubscription-Listeners.
But one major issue i occured was the lack o…
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While implementing #508 i'm running into an inconsistency.
## Observed
Given an non-delayed-removal component
When an entity goes out of scope for a system:
- After `ComponentMapper#remove`, any…
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Either:
- Find a way to use vanilla lombok (last time around type resolution wasn't working)
- Or, find a suitable [fork](https://github.com/peichhorn/lombok-pg/network) which is more up-to-date with …
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有没有统一的类管理,类似于spring的bean,而不是一个一个new一个一个dispose(),我看了官方的文档好像是在成员变量里面声明类,然后在create里面new出来最后在dispose回收
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Well its me again... yeah i know, but i recently used Unitys ECS and came across [CommandBufferSystems] (https://docs.unity3d.com/Packages/com.unity.entities@0.4/manual/entity_command_buffer.html).
…
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I'm looking for someone to take over this project. I'm switching gears into a different type of development and will not be able to give this project the attention it may need.
Please reply here or …
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Hi.
Can you update the project to be able to use it under java9 with modules?