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I would like imported graphics in a module to be (optionally) exposed as `pub mod` and be used from other modules than the one it was imported in.
I already have a POC of it in [this fork](https://…
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### Which component should be improved?
Other
### Describe your feature suggestion in more detail
Add a script to export all sprites as gifs (in some cases, easing up on accessing the folder in pro…
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### Exported files from Aseprite produce 'unsupported file type' errors in Unreal Engine 4.27.2
Error occurs attempting to use them as a:
- Game Icon
- Editor Splash
- and Game Splash
![image…
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Exported tileset in horizontal strip (CORRECT ORDER):
![right](https://github.com/aseprite/aseprite/assets/77832/034a4a04-75d1-48c5-b408-25dadbf74b3f)
Same tileset in packed (WRONG ORDER):
!…
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I have set the First Frame to 0 in the timeline settings, and as a programmer's instinct, counting things from 0 is nice. In the case of making a texture pack for Minecraft, 0 is also the starting ind…
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Exporting as a tileset, either from the GUI or CLI, results in empty metadata for layers, slices and tags.
For example, a `components.aseprite` file that has at least one layer, tag and slice produ…
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Whenever I want to export my Indexed Pixel Art, I have to swap the color mode to RGB, then export, then swap back, because I use layer properties.
It seems very simple and handy for there to just be …
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The header file from the aseprite exporter script should include a header guard, so it can be imported multiple times without any compile errors.
I don't know, if we can use `#pragma once` or `#ifn…
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**Platform**: Microsoft Windows [Version 10.0.22621.3155]
**LDtk Version**: 1.5.3-64bits (build 473703)
**Aseprite Version**: v1.3.5 (This is the v1.3 Beta version on Steam)
**Problem Description…
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_From [davidcapello](https://code.google.com/u/davidcapello/) on July 10, 2013 00:17:15_
Add support to save as/export animations in APNG format.
More info:
* http://en.wikipedia.org/wiki/APNG
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