-
### Describe the bug
When you lower the time scale it seems to also slow down the physics update rate. This wouldn't necessarily be a problem if the interpolation worked properly at lower scene tim…
-
Add the ability to force scale at startup, without interactive interaction with the user, to set the desired scale (0.7) and full screen.
-
@dimasciput
We need rived names to be visible to the user at all scales.
However, at certain scales (while zooming into the map) there are no river names available.
-
My resolution is 100% in-game and 1 in the MetaphorFix.ini configs. With MetaphorFix installed, the following bug can be replicated:
- Open game settings
- Set resolution to any different value
-…
-
## Expected behavior
No matter how many projects a person has, the `/projects/` route should be able to load them all quickly.
## Actual behavior
When a user has many projects, and those proj…
-
**Which component are you using?**:
cluster-autoscaller
v1.29.0
Component version:
**What k8s version are you using (`kubectl version`)?**:
````
Server Version: version.Info{Major:"1…
-
midi scales load as one solid sound all notes played at the same time
Ideally there would be at least a 1/4note separation between the notes.
-
My use case:
Users are logging in via an SSO, and after that I'm using the access token of the logged-in user to obtain additional information from the provider.
In my view I'm getting the access…
-
To reproduce, keep all settings default, EXCEPT for the coordinate scale, which will instead be set to 545259520. Moderner beta simply produces flat terrain (this part is accurate).
![image](https://…
-
With the 'reduce additional at small scale' checked the behavour at zooming in was that you would see appear buoys first at a smaller size and with more zooming in they 'grew' to normal size.
No matt…