-
```
What steps will reproduce the problem?
1. Start up the homebrew game Halo 2600 in Atari2600Hawk. Note the strange
extra lines between the A and L and the 6 and first 0 on the title screen.
2. Pla…
-
```
What steps will reproduce the problem?
1. Start up the homebrew game Halo 2600 in Atari2600Hawk. Note the strange
extra lines between the A and L and the 6 and first 0 on the title screen.
2. Pla…
-
```
What steps will reproduce the problem?
1. Start up the homebrew game Halo 2600 in Atari2600Hawk. Note the strange
extra lines between the A and L and the 6 and first 0 on the title screen.
2. Pla…
-
```
What steps will reproduce the problem?
1. Start up the homebrew game Halo 2600 in Atari2600Hawk. Note the strange
extra lines between the A and L and the 6 and first 0 on the title screen.
2. Pla…
-
Hi!
As earlier discussed, I would need an implementation of the 8-bit per pixel sampling as is needed for my new Atari 2600 Lumacode board. The specification is straight-forward: 4 samples together…
-
```
What steps will reproduce the problem?
1. Start up the homebrew game Halo 2600 in Atari2600Hawk. Note the strange
extra lines between the A and L and the 6 and first 0 on the title screen.
2. Pla…
-
```
What steps will reproduce the problem?
1. Start up the homebrew game Halo 2600 in Atari2600Hawk. Note the strange
extra lines between the A and L and the 6 and first 0 on the title screen.
2. Pla…
-
```
What steps will reproduce the problem?
1. Start up the homebrew game Halo 2600 in Atari2600Hawk. Note the strange
extra lines between the A and L and the 6 and first 0 on the title screen.
2. Pla…
-
```
What steps will reproduce the problem?
1. Start up the homebrew game Halo 2600 in Atari2600Hawk. Note the strange
extra lines between the A and L and the 6 and first 0 on the title screen.
2. Pla…
-
```
What steps will reproduce the problem?
1. Start up the homebrew game Halo 2600 in Atari2600Hawk. Note the strange
extra lines between the A and L and the 6 and first 0 on the title screen.
2. Pla…