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From Binary Ninja 1.0.13, MacOS 10.12.3.
I made a HelloWorld in C++, compiled it with g++, attached LLDB and broke on main(). I can confirm that Voltron is installed and working: in a Terminal, `vo…
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First, thanks for making the plugin! This would be a great addition to binja.
Attempting to load a wasm file results in the stack trace below:
```
Traceback (most recent call last):
File "/A…
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**Which part is this question about**
Related to the continuation of StringView/BinaryView support in #6163
In `arrow_data`, the `ByteView` type is used to encapsulate this structure from the s…
a10y updated
3 months ago
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**TLDR; any good way to share data between BinaryView and Architecture?**
- AFAIK - NO. Going to wait until they officially support this.
instruction parsing - implement:
- get_type_name
- getfieldna…
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**Version and Platform (required):**
- Binary Ninja Version: 3.1.3723-dev
- OS: macOS
- OS Version: 12.4
- CPU Architecture: M1
**Bug Description:**
When you close a window with an open binary…
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BN Version: 3.6.4709-dev Personal (715fcd79)
```
[Default] Traceback (most recent call last):
[Default] File "/home/rick/.binaryninja/repositories/community/plugins/EliseZeroTwo_SEHHelper/__in…
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When opening a binary, the header is parsed (`BinaryView::Init`) on the UI thread before a progress bar appears. In cases of large binaries, this can take tens of seconds during which the UI is unresp…
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Current code only really works well from the plugin folder, not the plugin manager, PR incoming to solve this
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**Version and Platform (required):**
- Binary Ninja Version: 3.5.4526
**steps**
Use the gameboy plugin, change GameboyRomView.perform_get_address_size() so it returns 2, load a binary, syntheti…
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**Version and Platform (required):**
- Binary Ninja Version: 4.2.5996-dev
- OS: All
- OS Version: Any
- CPU Architecture: Any
**Bug Description:**
The architectures don't register the new bint…