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When using MaxIDE and NG to compile a program that imports modules which need to be compiled first, those modules are built automatically, which is very helpful.
Would it be possible for SCT to do th…
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Coming from https://skirmish-dev.net/forum/topic/218/libsgd-with-lua/32 where "DruggedBunny" is writing a wrapper/translator of Mark Siblys LibSGD for BlitzMax ... there came up a discussion about enu…
GWRon updated
1 month ago
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On Syntaxbomb a user reports heavy problems with the combination of current version of BlitzMax NG ( BlitzMax_win32_x64_mingw_0.136.3.51 ) with **Bah.Serial.mod**.
A test on 2 years old BlitzMax…
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```
$ ./install.bat git:master
…
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```
Compiling:wxglmax2d.bmx
Compile Error: Overriding method differs by type
[C:/BlitzMax/mod/wx.mod/wxglmax2d.mod/wxglmax2d.bmx;200;2]
Build Error: failed to compile
C:/BlitzMax/mod/wx.mod/wxglmax2d…
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I must admit I never dug into this in BlitzMax, but I must surely sort out if BlitzMax has actual support for this, and if not if there's an alternate route to support this.
The first version of Sc…
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Hey Brucey,
Trying to compile fireworks for Web and got the error:
Compile Error: File 'E:/Dev/BlitzMax_win32_0.128.3.45/BlitzMax/mod/sdl.mod/sdl.mod/SDL/src/render/SDL_yuv_mmx.c' not found.
[E…
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Hello,
I am exploring BlitzMax (NG maybe) for rapid prototyping for a project that I was doing in C++ and it looks like, although a bit dated, it still might be a very good tool.
With this in mi…
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Hi!
Seems like libssh2 does not want to compile :(
Here's the error(s):
```D:/Apps/BlitzMax/mod/bah.mod/libssh2.mod/glue.cpp: In function 'void _interactive_callback(const char*, int, const cha…
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Hi Hezkore, per the [worklog](https://www.syntaxbomb.com/index.php/topic,5824.60.html), I'm still getting nothing in the samples/modules dropdowns. The dropdowns 'turn' when clicked, but nothing... dr…