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Hello my friend. I recently updated my reshade and addons.
I used to use CShade Censor to slightly pixellate my games to give a bit of a retro console psx / ps2 feel (which looked absolutely amazin…
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The y-labels are quite dense. Showing every other number would look more elegant.
The x-labels are dotted. I think it would be fine to just emit the dots in this tight space (0 6 12 18) would be enou…
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Kbin hides spoilers away in an expandable element. This seems useful, but I believe spoilers are better as obscured blocks that reveal their content by hovering or perhaps clicking.
The idea here i…
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Is there an easy customizable way to generate structures out of voxels in blocky terrain like buildings, dungeons, towns, etc?
I've been looking at the generators and not sure if the way trees are ma…
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There is a strong need from the community to develop an open source (free online) ODRL Editor that has a simple to use UX and provides the ability to create (valid) ODRL Policy expressions.
A very …
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Using [this](https://github.com/ethereum/blockies#readme) we should create blockies for users to identify etheruem addresses pictorially for enhancing security. This blockie should be visible with the…
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There are blocky artefacts around the edges of geometry with Surfel GI. Some are more noticeable than others.
Is this expected behaviour?
![Screenshot 2024-10-20 135401](https://github.com/user-atta…
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### Describe the problem
When I use Transform Image to scale and transform an image, it appears to be using Nearest Neighbor sampling. Results are blocky. Is it possible to enable other sampling al…
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**Description:**
Hovering over any link in the navbar results in an unattractive blocky appearance that disrupts the UI's smooth design flow.
**Proposed Solution:**
I propose the following modi…
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Hi,
There must be something wrong with my terminal configuration (maybe the fonts?), because this is how charts render:
![2018-12-25-121202_1920x1080_scrot](https://user-images.githubusercontent…