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**Is your feature request related to a problem? Please describe.**
Currently, most device simulators derive their simulation properties (in particular geometries) from a patchwork of logic, e.g. from…
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First of all, many compliments for the awesome work.
Just two questions:
- is it possible to connect cannon.js physics to three.js imported mesh (e.g. exported from blender)?
- playing with demo/exam…
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A helpful addition to the package would be to have the basemaps from BCGW accessible through the package either at the different scales, or with an autoscale function if feasible.
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In this situation, 4 coordinate points use same normal vector. That makes x3dom crash. But BS Contact, SwirlX3D could process it correctly.
```
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Hi DarioSamo.
Could you compile and put the Ogre Debug dll and libs ?
I can't use Debug version of Xenoviewer becuse Ogre crash on Root initialisation. To have Ogre work in debug, It's depends a lots …
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I was trying to load gltf file using three_dart and three_dart_jsm. Using the current packages available from pubdev it displays blank page. Some examples work but the game_fps doesn't work at all. I …
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### Description
Hello,
I exported a building model from Revit in glTF format and merged meshes with the same materials to manage their visibility in Three.js using the BatchedMesh class. However, …
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@enricoschileo, @GiuliaFraterrigo, @briccola
cc: @slmanske @mkuczyns @njneeteson @thewtex @soupault @gigi
I got this idea about a 3D printed model to validate thickness algorithms:
![IMG2023022…
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SELECT
cs.name,
SUM(IFNULL(num_decks, 0)) AS num_decks,
SUM(IFNULL(wins, 0)) AS wins,
SUM(IFNULL(losses, 0)) AS losses,
SUM(IFNULL(d…
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I'm making this issue primarily as a PSA to anyone hoping for or expecting quick turnaround time for Starfield support. TL;DR - I can quickly get files loading in NifSkope, but nothing would be visib…