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Hi, I've just fixed this bug so I thought you might want to take the fix. Persistent pair is only created conditionally in `AABBManager::processBPCreatedPair` based on their filter hints, however, `AA…
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```
Error: Custom { kind: InvalidData, error: "Unsupported version" }
```
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Game is Brickadia (free-to-play)
Addresses have all been confirmed to be correct
![devenv_xCMXrxB0Hi](https://user-images.githubusercontent.com/17109660/204105567-e2099767-7eca-4d26-ac3b-e0f6c9e…
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### Body
- Accepted Date: 2023-03-22
- Reference Issues/Discussions:
- https://github.com/withastro/roadmap/discussions/469
- https://github.com/withastro/roadmap/discussions/174
- Legacy…
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Brickadia has updated to 4.27 and no longer works with the dumper, it would be nice if you could update it if possible and whenever you have the spare time. :)
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Really nice update with the tree view! However there seems to be a regression, all our blueprints that are primary assets and the assets used by them are now listed as unused.
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OS: Ubuntu 18.04.2 LTS
node v10.16.0
npm v6.9.0
pkg v4.4.0
The command to generated the executable: "pkg --targets node10-linux-x64 --output elf_filename ."
I have the following code in aaaa.js…
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I recently dumped Brickadia to find that most if not all classes to do with CoreUObject are missing.
`// Class CoreUObject.Interface
// Size: 0x28 (Inherited: 0x28)
struct UInterface : UObject {
…
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Hello, am new to messing around with games which use unreal engine 4.
How do you find the needed offsets that are required to start dumping a game?
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> brs-rs does not read owners correctly
> ```rust
> use brs::{Brick, Reader};
> use std::collections::HashSet;
> use std::fs::File;
> use std::io::Error;
> use std::result::Result;
>
> // ope…