-
Hey,
First of all, this is a duplicate issue from another repository ([three-to-cannon](https://github.com/donmccurdy/three-to-cannon/issues/59)) that seems like to be not related to it at all.
I u…
-
Cannon.js has certain features like the RaycastVehicle helper class which cannot be accessed through Physijs. I think everything the library has to offer should be exposed through Physijs.
The Cannon…
-
Hello, I’m using cannon.js to handle collisions in threejs and it’s working fine except for one case: I need the collision between a sphere and a box doesn’t make them lose energy so they can preserve…
-
Hi! I noticed that cannon.js has a large suite of unit tests that seem to have not been ported over to this fork yet. Wondering if you'd be interested in having help doing that? Or if you're aware of …
-
I want to use in LayaBox3D,Can officials give an example?
-
Sheets in particular don't stay on the correct side of each other.
## Three.js version
I could try upping the timesteps or something, but maybe cannon.js / cannon-es just isn't up to the task of…
-
New to cannon.js. Trying to get a rigid body that rolls across the table to suddenly fall through the table and head toward the gravity center. I tried setting collisionResponse = 0; on the body, whic…
-
Hello,
I give a try to CANNON.Heightfield but I meet an issue during step(). I can see the javascript console log below in red, I suspect this message below is important. Issue seen on Cannon.js 0.6.…
-
I use a cylinder to simulate a human. When I move a cylinder, how do I write constraint codes to ensure that the cylinder is upright, that is, to prevent people from falling
-
It would be useful for automation plugin to be able to handle attacks with variable specs derived from dice rolls such as those done by the Experimental Particle Beam Cannon.
This can be partially …