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One thing missing from the readme is whether cacache checks for hash collisions, since hashes seems to be the way the contents is indexed internally. While they are rare, that's definitely something t…
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Add a method for collision checking. Probably on the sprites.
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```
Would it be possible to implement some mechanism
capable of checking collision between key combination
proposed by user with the existing one ?
Thanks
```
Original issue reported on code.google.…
-
```
Would it be possible to implement some mechanism
capable of checking collision between key combination
proposed by user with the existing one ?
Thanks
```
Original issue reported on code.google.…
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### Minetest version
```true
Minetest 5.9.0 (Linux)
Using LuaJIT 2.1.1719379426 (OpenResty)
Built by GCC 14.2
Running on Linux/6.8.12 x86_64
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
USE…
kno10 updated
3 weeks ago
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### Description
Overview of your issue here.
### Your environment
* ROS Distro: [Indigo|Jade|Kinetic]
* OS Version: e.g. Ubuntu 16.04
* Source or Binary build?
* If binary, which release ver…
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If a ball has a small radius and high velocity, it can sometimes ignore collisions with other objects (most notably the screen edges)
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```
Would it be possible to implement some mechanism
capable of checking collision between key combination
proposed by user with the existing one ?
Thanks
```
Original issue reported on code.google.…
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### Prerequisites
- [X] I have written a descriptive issue title
- [X] I have searched existing issues to ensure the issue has not already been raised
### Issue
https://github.com/fastify/session/…
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[Our tutorial on setFromIK](http://docs.ros.org/kinetic/api/moveit_tutorials/html/doc/pr2_tutorials/kinematics/src/doc/kinematic_model_tutorial.html#inverse-kinematics) does not use collision checking…