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All, working on Win2d reimplementation on cppwinrt
any improvement suggestions, ideas, arch. changes, API surface, 3D integration, performance etc ..
any other 2D lib to base changes ?
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### Summary
The Desktop X64DebugFabric job takes 20-30 min longer than all other jobs we run. It sometimes hits the 60min limit and causes the test to timeout and need a re-run - which wastes another…
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### Describe the bug
Currently, these two types do not derive from `IIterable`/`IIterator`, which makes support in projections more complex than it needs to be (need to special case these types, dupl…
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**Type**
problem
**Descripe**
D:\SEAL-Python>python setup.py build_ext -i
running build_ext
building 'seal' extension
"D:\Visual Studio\VC\Tools\MSVC\14.41.34120\bin\HostX86\x64\cl.exe" /c /…
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The library has genesis with support of C++/CX and assumes UWP is C++/CX and is replete with __cplusplus_winrt.
Which should'nt be the case as there are other c++ variants like cppwinrt. How do le…
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**Describe the bug**
If a `REQUIRE` assertion contains a `co_await` expression, it may be executed twice.
**Expected behavior**
The expression shouldn't run twice.
**Reproduction steps**
…
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**Description**
I'm trying the "hello world" scenario of consuming a C++/WinRT Runtime Component using a C# console application.
The compilation succeeds and the projection types get generated with …
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I have to use the output of a directory-producing `custom_target()` as an include directory to other targets.
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**Detailed situation:** I want to use the `cppwinrt` tool in my project, which gener…
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### Sample
NativeModuleSample
### Problem Description
NativeModuleSample cppwinrt fails to build:
> Cannot open include file: 'winrt/impl/Windows.Devices.Bluetooth.GenericAttributeProfile.…
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Hello,
I tried to run the [d3d12game_uwp_cppwinrt_dr](https://github.com/walbourn/directx-vs-templates/tree/main/d3d12game_uwp_cppwinrt_dr) project on my Xbox One S on Game Mode and it's not working …