-
Hi,
I'm trying to generate a terrain of currently 64x64x64 blocks with some holes in it (3D Noise) and am running into some performance issues.
Since I'm trying to get a bite more comicy style l…
-
I was trying to port one vanilla custom world preset and i got a high and smooth mountains world, would be great to have a world where you con go to very high through big island and mountains, and hav…
-
Is there any way do include data augmentation strategies in the darts Timeseries object?
-
Hi, Thanks for sharing this link, i am not sure how to reply messages in Medium and hence writing it here.
1. For this particular dataset, there is no code to handle any imbalance of categorical var…
-
Whenever I apply a normal map to blocky terrains the scene just stops being lit. I checked both demos and neither include normal maps for their terrain and the getting started is more geared towards S…
-
An algorithm is required that can interpolate the wavelength dependence for the analyser, flipper and polariser efficiencies. This is needed because the wavelength range of the experiment measurement …
-
The configuration menu GUI should be a relatively simple page containing options for adjusting the user's guitar tuning, the vertical scale of the recording state manager, the time which it should tak…
-
We can at least call out the most common case of ending an imported item with a number.
Ideally find a way to remap so that users don’t need to worry about it
-
Hi,
I have some questions in mind for a while and want to discuss possibilities.
Lr images for training are obtained by cubic rescale of hr ones, and that's fine. This process is preserving the exac…
-
Listening to channels where you have a mix of strong and weak TX's the squelch stays open too long.
can the speed of it be increased?