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i get that the synergy is supposed to be wacky but there should at least be a chance to give new rewards after destroyed consumables (so you still reroll consumables at times)
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**Describe the bug**
I tried to create tool with default function populated.. The post request throws this error
{
"detail": [
{
"type": "missing",
"loc": […
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- [ ] **I have researched the list of existing Companion modules and requests and have determined this has not yet been requested**
The name of the device, hardware, or software you would like to c…
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**poi 版本 / poi version:**
11.0.0.0
**操作系统 / OS:**
Windows10
**插件版本 / Plugin version:**
0.14.0
**功能的详细描述 / Details on the feature:**
D7任务描述中显示该任务无法与D20一同计数,但经验证可以一同计数
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I'm trying to build a UI for the dice output that shows the matching die image (ie: d4, d20, ect) that corresponds to the die roll. However, the RollResult class structure / output doesn't contain tha…
bdc4 updated
3 months ago
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## Issue
Things I want to implement for my purpose;
* Passive d20 check for dialogue.
* Passive d20 check for dialogue menus.
* Active d20 check for a menu option.
## Final State
To implem…
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EntityPickup:CanReroll() makes pickups being able to be rerolled by things like d20
being able to change it would make some modded pickups work better with it, like for example modded chests, as open…
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Seems the cube becomes unavailable and that counts as a "state change"
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It would be awesome if you expanded this to include d4, d6, etc.
My group goes crazy for all this meta-data!
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For reference, the error message generated was: Error: Firebase.set failed: First argument contains undefined in property 'name'
Error: Firebase.set failed: First argument contains undefined in prope…