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## Actual behavior
COM Out arguments in methods in the Graphics.DXGI and .D3D11 namespaces are now `I..._unmanaged**` (instead of `out I...` in 0.3.49beta). Look at e.g. all the `Create*` functions…
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OS: Windows 10
SDL: 2.26.4
GCC: 12.2.0 (x86_64-posix-seh-rev2, Built by MinGW-W64 project)
I was using RenderDoc to confirm that the batch rendering was working but it is actually not.
I am sp…
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### Xmake Version
v2.8.9+HEAD.cb1b65054
### Operating System Version and Architecture
Windows 11, Visual Studio 2022
### Describe Bug
I have a rule that compiles shader files and transf…
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Hey Man! I have been following some of your projects for over afew years :) I haven't had a chance to use it yet, but you recently followed my project I am working on open-3d-oled. Am I correct to und…
46cv8 updated
3 weeks ago
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Hi, when I tried to run locally, found the returned value from the D3D11CreateDevice, which is imported from D3D11.dll is not the expected GlobalStructures.HRESULT.S_OK, it is a large negative value -…
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When building mozangle alone on Windows, the cc crate [uses MSVC (cl.exe)](https://docs.rs/cc/1.0.98/cc/index.html#external-configuration-via-environment-variables), which takes [46 seconds](https://b…
delan updated
1 month ago
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Will have an error mentioning a rendertarget and a string of characters. The **current** solution is to add `-force-glcore` to the launch arguments. Forward rendering mod may help as well.
[SDG iss…
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**Describe the issue**
When running demo scenes in Unity6, there are no textures being shown but there are sounds.
The log says:
1) d3d12 error: Creating a default shader resource view with non co…
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> -Open winecfg and add d3d11 as native on Libraries Tab, or edit it to native if is allready on the list (Please check first if it's on the list).
The only way I could get Fusion to run after the …
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I want to create windows with Nuklear using d3d11 and so I compiled the demo and have that working but how exactly do I draw nuklear GUI as it's own window and not within an created window if that mak…