-
Hi, I have two questions to ask for answers~
1. I could not normally close the simulation in WebUI with the stop button, but could only stop the whole program in Unity Editor. Is this normal?
2…
-
This specification proposes to demux and decode image files. In addition to be able to display the file, it needs to be able to surface frequently used information about those images. A few query in a…
-
Dear Zhihao:
My test data set contains 300 images with a resolution of 3264*2488. The qarv_base model is used for encoding and decoding. The image size before compression is 637.24MB, and the image s…
-
TensorRT always generates black images, with previews sometimes being colorful noise, sometimes pure black. Regardless, after VAE decoding, **only black images remain**.
This is my workflow, nodes an…
-
Some textures found online are using 4:2:0 chroma subsampling and they can't be decoded in Godot, while every other app has no trouble with them
More context here:
https://github.com/godotengine/…
-
Tody i tried to compile gimp with support for heic/heif files on my slackware 15.0 system. I installed libde265 and x265 and then built libheif and it correctly statet:
```
=== Supported formats =…
-
Hi,
I try to use lwip resize our game's resources. Some of our texture are saved as 16bit channel, and I found lwip didn't support this so the result texture getting wrong.
Here is an example textu…
-
Run this code and tap start - it will crash soon on IOS devices:
public class FormDecodingCrash extends Form {
long tallyDecodings = 0;
ByteArrayOutputStream byteArrayOutputStream = null;
…
-
Lazy load of images can benefit of new decoding and fetchpriority attributes which could be added to images when LazyLoad is enabled.
- Decoding: https://developer.mozilla.org/en-US/docs/Web/API/HT…
-
### Description
Add support for flux decoding of KryoFlux images.
Depends on #94, #95, #96, #97 and #98.