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**Is your feature request related to a problem? Please describe (REQUIRED):**
I'd like support for normal "string" properties on scripts, in addition to the existing "hash" support. I want it current…
swajj updated
1 month ago
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2018-10-29 11:37:08 (Erik.Angelin)
(LINK REMOVED)In collection.clj, CollectionInstanceNode, property for path, we use the following traversal predicate when creating overrides.
(defn- or-coll-travers…
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### Expected behaviour
-making a "File" and naming it any version of "readme.md" then trying to open (which defaults to web-view)
- I did not expect not to be able to edit a markdown file inside o…
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I tried a new feature from version 1.7.0 - create a rendertarget as a resource. It works in the render script.
But I can't add such a rendertarget to the texture field for a sprite.
![2024-0…
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### Background
Writing editor scripts to generate a collection. The issue is most likely due to the collection file being malformed after the generation. The issue disappears if the collection is r…
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After messing a lot with render scripts and etc, the game debug started to crash. IDK at which point it started crashing, but in this repo: https://github.com/Caue-Aron/Defold-Post-Processing-Test the…
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In my project, when I load a level dynamically, the level has a tilesource associated with it in the *.lua file.
I use this string to load the static tilemap (level map in my collection as a placehol…
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The repository is currently using annotations from a year ago. The idea of updating the annotations manually with each release sounds bad. Is there any way to automate updating them in this repository…
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os.clock() return seconds with wrong scale
**To Reproduce (REQUIRED)**
1. create script
```
function update()
print(os.clock());
end
```
2. run3.
**Expected behavior (REQUIRED)**
R…
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### Expected behaviour
assert(nil, "boo") works as expected, says "boo".
assert() works as expected just says "bad argument #1 to 'assert' (value expected)"
assert(nil, nil) crashes with log:
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