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**THE PROBLEM:**
At the moment, sprites, labels and particles look flat when viewed in 3D from the side.
I'm talking about the "alignment to the camera" that is used for billboards.
Here's an exa…
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**Describe the bug (REQUIRED)**
As I was making a simple tilemap I spotted that I was getting what looked like pixel offset between adjacent tiles.
The issue seems to appear in an inconsistent man…
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**Task (REQUIRED):**
Develop a new editor from the ground up based on a more approachable GUI toolkit.
**Expected outcome (REQUIRED):**
New editor is available.
The current editor based on Clo…
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Needed for shader programs to look at relative UV space for various effects to be possible
https://forum.defold.com/t/repeating-texture/49201/10
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**Describe the bug (REQUIRED)**
In Defold 1.9.4 BETA something changed in the shader compiler and the ‘old’ shaders from Sharp Sprite don't work because one of the functions uses the sampler2D type a…
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### Is your feature request related to a problem?
Gamemaker has had partial 3d support for a while now, but it's complicated, and time consuming to use. It would be nice to have simpler 3d support th…
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When a vertex attribute is not used (even down the chain of shader programs) and is optimized away by the compiler, then the sprite property (from the material) is also gone. And it will result error …
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I just released my first game, [BYTEPATH](http://store.steampowered.com/app/760330/BYTEPATH/), and I thought it would be useful to write down my thoughts on what I learned from making it. I'll divide …
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The videos that don’t appear interlaced in other players, or even in the library’s own player, do appear interlaced in Defold. I think it might have to do with the fact that if the texture isn’t perfe…
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In order to keep draw calls to a minimum, we need to make use of instancing.
I.e. having a transform buffer go along with the draw call.
JCash updated
1 month ago