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Thanks for the excellent work of open source,
For whether the algorithm for deep solving in the project is open source, look at the relevant code in that file。
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Hello,
Can't build on Unity 2018.4.19f1 android 11 on win10. Getting error
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\2018.4.29f1\Editor\Data\PlaybackEngines\AndroidPlay…
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Hi there,
I have a small issue regarding the MaterialWrap and ScreenSpaceDepthMesh scenes of the Depth Lab.
Instead of getting a sculpted mesh that corresponds with the colored depth map of the De…
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First of all, this is a very impressive collection of different use cases for the Depth-API. In particular the **localized depth** examples are very interesting.
I'm developing with ARCore and still…
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Hi,
I tried the point cloud sample and I noticed "flying points" when there are depth discontinuities in the scene, for example if I want to visualize the point cloud of a chair in a room there will …
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Hi,
I setup the DepthLab Project as described on my Samsung S8 (which should be compatible). In fact i ran a Sample that used the ARCore Depth feature thru ARFoundation and it worked fine. However …