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I think condor 3 uses the same DX11 version as c2. Would it be possible to add support? The c3 included lx seems to use a similar approach.
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The Problem
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When invoking `zig build`, the user specifies a set of "steps" to execute. Each step has set of lazy dependencies it requires, but there's no mec…
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```
Hi guys,
Many people would like texmod/umod can run dx11 game.
Do you have some news about it ?
Sorry for posting here but there is no other site.
```
Original issue reported on code.google.com…
-
```
Hi guys,
Many people would like texmod/umod can run dx11 game.
Do you have some news about it ?
Sorry for posting here but there is no other site.
```
Original issue reported on code.google.com…
-
```
Hi guys,
Many people would like texmod/umod can run dx11 game.
Do you have some news about it ?
Sorry for posting here but there is no other site.
```
Original issue reported on code.google.com…
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The context is DX11, I decode the video and get decoded AMFSurface, it's format is NV12.
Then I create 2 DX11 textures, the format is R8_UNORM, another is R8G8_UNORM.
I want to copy Y plane of d…
-
```
Hi guys,
Many people would like texmod/umod can run dx11 game.
Do you have some news about it ?
Sorry for posting here but there is no other site.
```
Original issue reported on code.google.com…
-
```
What steps will reproduce the problem?
Notes to self:
1: Mudlord needs to make a DX11 port of the DX9 plugin.
2: Mudlord needs to port the shaders and do fixed function emulation.
3: Do code on p…
-
```
What steps will reproduce the problem?
Notes to self:
1: Mudlord needs to make a DX11 port of the DX9 plugin.
2: Mudlord needs to port the shaders and do fixed function emulation.
3: Do code on p…
-
```
What steps will reproduce the problem?
Notes to self:
1: Mudlord needs to make a DX11 port of the DX9 plugin.
2: Mudlord needs to port the shaders and do fixed function emulation.
3: Do code on p…