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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
The usage of `CodeEdit`s completion functionality is not well documente…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### What would you like to be added?
【Drop Role】api is not easy to use. Milvus core require to drop all pri…
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Do we want to rely on multicall, or should we have more batch functions that take e.g. multiple pool ids?
Also: combine `withdrawEtherFromPool` and `withdrawFromPool` into one.
xrchz updated
1 month ago
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With odd number of players, should you choose all players or drop one player? Difficult to remember..
Program the following logic if the number of players is odd:
- If all players have played th…
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Prior to 1.1.0 the Movement patterns where partially implemented within the Hexital/Indicator class's, the purpose was to make it very easy to call/use them, E.G:
we could easily call the "above" mov…
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The bundle component was built to work well in editing mode with slotting and nesting other stuff inside it. U basically passed in props and used an event listener to get the new value of the json bac…
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I like to queue up several videos to watch. The add to queue button is small and easy to miss.
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Hi everyone,
First of all, thanks for the great work on this project and everything associated! I recently tried out some more advanced functionality (firmware selector customized builds), and mana…
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**Require to add vim KeyMap**
```js
easymde.codemirror.setOption('keyMap', 'vim');
```
getting following error
```
Uncaught TypeError: Cannot read properties of undefined (reading 'call'…
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## Description
The idea of this issue is to make it easier for devs to use Semaphore with Bandada.
Right now it's a bit difficult to understand how to generate a Semaphore proof using a Bandad…