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**Is your feature request related to a problem? Please describe.**
Plugins can use data-files to perform cosmetic changes to the Endless Sky user-interface. The feature from this change request shoul…
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### Problem Description
There are many kinds of interesting stars found throughout the galaxy. However, there is no information on them available to the player.
The repo files do seem to be named …
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At the moment finding good mods, plugins, or other mod content is limited to moddb and the Steam forums. It would be great to have an in game plugin downloader to make community content a lot more vis…
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This doesn't make sense. I am told let the Rep ships flee when they are fleeing, and the FW ships are doing otherwise. Are they not told not to destroy them? I don't think the Free Worlds has any pers…
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**Describe the bug**
When a plugin and the builtin data folder each have a mission with the same identifier, the builtin version is used.
**To Reproduce**
Steps to reproduce the behavior:
1. Put…
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### Problem Description
When making a plugin, I noticed that carried ships are unable to board other ships. While this makes sense, I would like to have the option of making a carried ship that can…
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### Problem Description
Currently, a bay is defined as follows:
* `bay `
Only a single category can be listed for a bay. Therefore, we can't have bays that say hold both fighters and drones; fi…
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### Problem Description
The current add/remove functionality in GameEvents works well for linear storytelling. But when multiple story-lines happen in parallel, then the adds/removes from different…
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I Downloaded the Mod and Put it in, however I find that the Mod simply doesn't work at all and it doesn't show up in plugins when in game despite the file clearly being in the plugins folder. (I use a…
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Some time ago, I tried to add some of my plugins here, which wasn't possible because I have a multi-plugin repo and the update mechanism couldn't seperate releases of different plugins inside the sam…