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Enable batch GL commands optimization!
main.js:21272 进入加载main文件内容
main.js:21286 开始渲染
main.js:13947 support: WEBGL_compressed_texture_etc1
main.js:13947 COMPRESSED_RGB_ETC1_WEBGL 36196 0x8d64
ma…
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```
-What steps will reproduce the problem?
call rg_etc1::pack_etc1_block_init();
-What is the expected output? What do you see instead?
it should work, do nothing. Instead it does:
rg_etc1.cpp:19…
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```
-What steps will reproduce the problem?
call rg_etc1::pack_etc1_block_init();
-What is the expected output? What do you see instead?
it should work, do nothing. Instead it does:
rg_etc1.cpp:19…
-
```
-What steps will reproduce the problem?
call rg_etc1::pack_etc1_block_init();
-What is the expected output? What do you see instead?
it should work, do nothing. Instead it does:
rg_etc1.cpp:19…
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This might be a crazy idea, but couldn't the VC4 Mesa driver be enhanced with "virtual" S3TC support (gl_ext_texture_compression_s3tc), with any uploaded S3TC-compressed textures automatically being t…
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```
-What steps will reproduce the problem?
call rg_etc1::pack_etc1_block_init();
-What is the expected output? What do you see instead?
it should work, do nothing. Instead it does:
rg_etc1.cpp:19…
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@meh2481 Hi! I'm currently working on ripping a couple of LeapFrog games that were developed by WayForward. The .anb files seem to have the same structures as the known working files, although they do…
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Hi @nicastel , I'm looking at this wonderful repo to find out if it could be possibile to write to a file the ETC1 compressed texture as pkm format instead of writing the PNGs.
I have done a swing ap…
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The DDS with DXT1/3 texture compression is a format already available on some WMS. It will be cheaper and more efficient to trans-code from this format directly in the renderscript kernel at block lev…
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--------- beginning of main
--------- beginning of system
10-20 12:02:27.278 16267 16289 I yoyo : OpenGL: version string OpenGL ES 2.0
10-20 12:02:27.278 16267 16289 I yoyo : OpenGL: vendor s…