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Hello everyone 👋🏻 First of all, well done with your lab! These are my personal comments on some issues I found here and there. I hope they will be helpful in possibly improving your solution ✨.
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Relating to #179 the course is now going to use the Nashpy documentation as a base text. The plan is to record a new set of videos.
To record:
- [ ] Introduction to the course
- [ ] Normal Form…
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This code uses the (μ+λ) and the (μ, λ) strategies in the adaptive form and it's well organized in classes and divided in many functions.
The variables reflects what they store and this makes the co…
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_From [lar...@gmail.com](https://code.google.com/u/106380900043315593284/) on October 22, 2013 15:28:47_
If we support other evolutionary algorithms ( issue 136 ) we should also let the user control …
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Answer the following questions:
* what are you trying to do?
* what is the problem and how can it be recreated?
* what scrimmage commit are you on? You can see this with `git rev-parse HEAD`
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We have quite a bit of Atari data, but for many of the games we only have 1-3 data points, all from one paper.
There is a lot to be added from the papers listed in https://github.com/AI-metrics/mas…
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```
If we support other evolutionary algorithms (issue 136) we should also let the
user control the mutation rate.
```
Original issue reported on code.google.com by `lar...@gmail.com` on 22 Oct 2013…
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```
If we support other evolutionary algorithms (issue 136) we should also let the
user control the mutation rate.
```
Original issue reported on code.google.com by `lar...@gmail.com` on 22 Oct 2013…
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When encoding neural network configurations for genetic algorithms or other evolutionary strategies, the choice of representation format plays a crucial role in the efficiency and effectiveness of the…
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```
If we support other evolutionary algorithms (issue 136) we should also let the
user control the mutation rate.
```
Original issue reported on code.google.com by `lar...@gmail.com` on 22 Oct 2013…