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i has been confuse
i have CUDA
pytorch detect my cuda but when i want to run demo
torch version = 2.0.
torch cuda version = cu117
cudatoolkit = 12.6 ( there is no cu117 version in NVIDIA version)…
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Hello,
Here what I am trying to do: first a `Geom_Surface` is split by an edge using `BOPAlgo_Splitter`. One of the resulting `topoDS_Face` shall be converted to `Geom_Surface` with the help of `…
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I really like that Manifold renders retain the color information compared to CSG.
Of course, that results in new wishes, such as also rendering transparent objects nicely.
**Code**
Here a sim…
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win11系统,conda下,执行pip install ./raycharming 成功
(Vach) PS D:\Metahuman\Vach\talkers\er_nerf> pip install ./raymarching
Processing d:\metahuman\vach\talkers\er_nerf\raymarching
Preparing metadata (s…
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`Canvas` has two methods for working with drawing on textures: `with_texture_canvas` and `with_multiple_texture_canvas`. The first one is used for single drawing on single texture (meaning single clos…
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No matter the Nerd Font I use, alacritty won't display all icons as expected (see the rust icon for example).
I've searched for a workaround but could not find a solution.
The image below showcase…
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Great work!
As described in title: Can we render the mesh(vertices and faces) by pyrender or other method to get the rendered rgb and depth map?
If yes, then how to get it?
Thanks!
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What is the desired "default" behavior?
You need to have a keyboard with accents and diacritics like US-International, Portuguese ABNT2 etc.
On Firefox, Geany, Libre Office, Gnome-Terminal etc. …
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Hi, I have a uv map named 'init_texture' which is a nn.parameters, I send it to TexturesUV and render a image:
TexturesUV(
maps=init_texture.unsqueeze(0).to(device) / 255,
…
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## Problem
`Assimp` blows up the number of vertices when an imported model has per vertex per face normals. There may be other cases (I e.g. would assume the same happens with per vertex per face UV…