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This is a followup of #283, itself a followup of #277.
I realised that there is a small, but reproducible performance difference for cuda ggttgg simply from reordering the TML lines calculating TMP…
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This is just a placeholder to discuss the idea of implementing smaller kernels.
A lot of pointers already exist related to this:
- Stefan's WIP PR #242
- issue #12 about cuda graphs
- issue #11 …
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Bei den letzten Spielen ist aufgefallen, dass der Helikopter zu stark ist. Eventuell sollte man überlegen, den stark gepanzerten Heli durch einen weniger gepanzerten Heli auszutauschen.
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Rules of existing system policies were phrased as statements in the past and are now questions.
Since policy-checking is actually asking questions to the file, I personally prefer the question style.
…
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This is a followup of #346: on ggttggg it is clear that build times start becoming very long again (20 minutes or more, mainly in CUDA, but also in clang/C++ the situation looks bad).
The issue is …
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I have been working with a file `FOO.ost` on my local machine. This files format version is `0.3.2` which means that it was created before I bumped the project version to `0.4.0`. The OstrichDB data v…
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Default parameter point in the UMSSM has massless sneutrinos. This results in
```
Block FlexibleSUSYLowEnergy Q= 1.52179081E+04
1 NAN # Delta(g-2)_muon/2 FlexibleSUSY
```
Th…
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Hello,
I wish I could give more info on how to reproduce, but in FFV, occasionally while using the menus the game will act as though one of the shoulder buttons is being held down, then freeze, the…
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The ffmpeg repository project is great, it saves me a lot of compilation time, but when I want to add the fdk-aac library, there is no documentation, I hope to add more documentation, good luck with…
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ipa_yunlong.dict.yaml line 488:
```
̆ fv
```
这里从形状上考虑似乎应该为 ◌̌ (COMBINING CARON, U+030C) 而非 ◌̆ (COMBINING BREVE, U+0306), 以与 `ffv` 对应的 ◌̬ 保持同步. 即
```
̌ fv
```
而对应地, 用于标示短音的 breve 则可以以 `…