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The clear and draw functions for the framebuffer use Byte-wise write operations which is probably the slowest method of doing this.
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When I run it
````
root@CoreMP135:~# flutter-pi --release ./boatinstrument
[locales] Warning: The system has no configured locale. The default "C" locale may or may not be supported by the app.
…
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### The feature, motivation and pitch
**Issue**:
MuJoCo’s visualization currently relies on a tight dependency with specific versions of OpenGL, particularly using ARB framebuffers. This creates a…
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Trying to run `kmsvnc` without root fails with:
```none
No handle set on framebuffer: maybe you need some additional capabilities?
```
Full log:
```none
$ ./kmsvnc --debug
No keyboard lay…
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### Your GTNH Discord Username
_No response_
### Mod Version
1.0.0-alpha52
### Java Version
Java 8
### Graphics Card Vendor
NVidia
### Bug Report
When Angelica is installed, loading a world w…
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### Check for existing issues
- [X] Completed
### Describe the feature
What would it take to implement a renderer for Zed/gpui to render to non-accelerated target, like a basic framebuffer?
This…
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### Captchas
- [X] I have read the instructions.
- [X] I have searched existing issues and avoided creating duplicates.
- [X] I am not filing an enhancement request.
### What happened?
Zen does not…
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### Related area
Display
### Hardware specification
BSP package P4-ev-board
### Is your feature request related to a problem?
For a game port, I need multiple framebuffers I can draw to. The LVGL…
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Hi.
I created the following script to test this library against the LCD of [M5Stack CoreMP135](https://shop.m5stack.com/products/m5stack-coremp135-w-stm32mp135d).
```elixir
Mix.install([
{:f…