What is the easiest way to draw a long 3D tube that follows a 3D path.
I have a collection of 3D points that represent a route through my world and I want to highlight it. If I draw it as a THREE.Lin…
:D,
I used part of its algorithm to make an overview of a volume[1]. But I found that the binormal alter the direction along the cut, with that solved by making the dot product of the binormal to the…