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On an already existing kubernetes cluster with kube-router successfully running in route reflector mode (`rr.server` annotation on 3 master nodes, `rr.client` annotation on all the workers), my workfl…
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Dunno if it's possible, but given the UI has a mask modifier detection for the body meshes that allows us to hide body parts when switching through outfit parts using the UI, is there a chance to allo…
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## Bevy version
0.14.2
## \[Optional\] Relevant system information
Windows 11
[Nvidia RTX A2000 8gb laptop GPU, vendor: 4318, device: 9658, device_type: DiscreteGpu, driver: "Nvidia", driv…
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I am trying the run the given command
`./build/Open3DGen in data_files/demo_rock/ intr data_files/realsense_intrinsic_1280.matrix out data_files/out/ refine_cameras false reject_blur 1.1 crop fals…
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Hi there,
I have a question about the body shape (betas). When I print the shape from `annot_x['shape'].shape` for the 6fps version, I see that the shape is `frames x 11`. However, when I run df_fu…
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**Description**
QoS test to verify all ports to all ports connectivity (full mesh) . Traffic sent on all priorities.
The purpose of the test is to verify that each port in the system is abl…
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hi ~ thanks for your great work!
I am doing the NoW evaluation with full face region to decrease the error value.
However, after getting BFM model of full region, the error evaluated in NoW was hi…
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error: command '/usr/bin/gcc' failed with exit code 1
error: subprocess-exited-with-error
× Building wheel for psbody-mesh (pyproject.toml) did not run successfully.
│ exit code: 1
╰…
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Ported this issue from https://github.com/google/jax/issues/21562
This code
```python
import jax
import numpy as np
import jax.numpy as jnp
from jax.sharding import PartitionSpec as PS, Name…
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**Godot version:**
Godot 4.2.2, Documentation referred to stable(4.2)
**Issue description:**
Following the ArrayMesh tutorial and explanation, in the first "full" code example, the last line expl…