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Hello. I have one question regarding which Gaussians are optimized. IfI have set of N Gaussians, and I have one posed frame, in whose viewing frustum lies M Gaussians. Are only these M Gaussians that …
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I am trying to export the Gaussians in a ply file. When I open the ply file with a Gaussian viewer (SuperSplat), the Gaussians are too big, as shown in the following image showing the partial reconstr…
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Hi,
I found that the gaussian_splatting directory in the open-source code does not contain a submodules directory, making it impossible to directly create an environment using the YML file. Therefore…
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The rendering effect looks good in the NerfStudio viewer when I train with Gaussian in NerfStudio. However, when I export the .ply file and edit it using Super Splat, I find the rendering effect deter…
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**Error Description**:
Hey, I have some issues with the installation of the submodule diff_gaussian_rasterization (and likewise simple_knn) occuring from installing the environment.yml .
CUDA 11.5…
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Hi,
Thank you for sharing your impressive work!
In your paper, you demonstrate that MeshAnything is capable of converting 3D GS to mesh. I am curious about the implementation process. Does MeshAny…
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hi, thanks for your great work, some questions about Enhanced Gaussian, as your paper report , Enhanced Gaussian can reconstrcut high frequency detail than origin 3dgs with less gaussians. But the cod…
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I can't get this submodule to build. With regular Gaussian splatting it is no problem, but I'm running into C++ compile issues. What could be the problem?
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### Describe the project you are working on
games
### Describe the problem or limitation you are having in your project
For various effects it can be useful to blur a single sprite/texture using `t…