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It seems like `gotoxy()` isn't working.
I compile this:
```c
#include
#include
#include
// clear the screen
void cls (void) NONBANKED;
void main () {
DISPLAY_ON;
cls();
…
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**Is your feature request related to a problem? Please describe.**
Text entry on a GameBoy is slow and playing music is hard. It would be a lot cooler if I could just plug a [PS/2 keyboard into the l…
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When trying to compile any of the examples, I get the following error on a GNU/Linux system based off of Debian 10 "Buster":
```
Preparing strings...
Preparing images...
Preparing ui...
Prepari…
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### Environment
- OS and Version: Ubuntu 22.04
- VS Code Version: 1.76.2
- C/C++ Extension Version: 1.15.0
- If using SSH remote, specify OS of remote machine:
### Bug Summary and Steps to Rep…
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So I've been playing around with this for a bit and banked code seems to be a major problem with gbdk-n currently. And it's not necessarily that the gbdk-n code is bad but there's definitely issues co…
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**Is your feature request related to a problem? Please describe.**
As for now there is no build for RPI, but seems it is possible to make it run ??
**Describe the solution you'd like**
Of course …
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I am finding building the rom using the master branch with the new make process using SDCC results in this issue. Notes above G# 5 all play C2 on channels 1 and 2. The same issue exists on channel 3 b…
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I cant find a sultion to
/tmp/_gbstools/gbdk/bin/sdasgb: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by /tmp/_gbstools/gbdk/bin/sdasgb)
ghost updated
2 years ago
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# Radical Rumble Robots Design Doc
A fighting game, inspired by Super Smash Brothers, for Gameboy.
## Story
### World Building
Year is 3030, people have their own virtual bots they use t…
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I'm making a GB cart and I love your tooling, but I still need a few more things to turn modern stuff into a working & complete GB ROM, on a modern computer. I often need to run old tools in an emulat…