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``` glsl
#ifdef GL_ES
precision mediump float;
#endif
uniform float time;
uniform vec2 mouse;
uniform vec2 resolution;
void main( void ) {
vec2 position = ( gl_FragCoord.xy / resolution.xy ) - …
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this is partially already documented in conjur repo , but might be a bit highlevel for someone interested in writing their first shader, it should include:
- how to set up a shader deving environme…
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I would vote for something along the lines of http://vimeo.com/36579366 (skip to 4:10 but watch the entire thing if you have the time!)
=D
zz85 updated
12 years ago
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The proposal is to rewrite the Curv "viewer" window to use WebGPU, replacing the use of OpenGL.
**Rationale:** Currently Curv is stuck at version 3.3 of OpenGL due to MacOS compatibility requiremen…
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**Concisely describe the proposed feature**
Following the step of @k-ye (who made the Metal backend), I made the OpenGL backend.
Now Metal supports sparse structures like `bitmasked`, there's no r…
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OS: Ubuntu 18.04
Device: Nintendo Switch L4T (tegra x1)
Ram: 4gb
Storage 90GB
Command: ```Steam -gamepadui```
FPS is unbearably slow on gamepadui for some reason
As shown on https://www.yo…
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After building the Windows version it is not possible to add new boxes. When pressing "n" a new untitled box is created in the background, but not drawn on the canvas.
It seems boxOutline and boxB…
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![Dwight disguses!!!](https://media.giphy.com/media/muGYyrWwxOOMo/giphy.gif)
## *What* is wrong?
Running a function imported from another Typescript file into the GPU/Kernel results in the fol…
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So, I managed to compile it, but I get this when I run it:
```
e1337: user error (compile log: 0:1(10): error: GLSL 4.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 E…
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I've been trying to package this mod for the Arch User Repository (AUR), or rather update my existing package for it so that it builds and runs successfully. The problem is that I get the following er…