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In [GPipe](https://hackage.haskell.org/package/GPipe), and many other shader DSLs, you use lifted numeric types for shader expressions (in GPipe for example a Float is lifted to [S V Float](https://ha…
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I was able to run GPipe with lm.one_billion_wds.OneBWdsGPipeTransformerWPM in a single node with multiple GPUs.
However, I am a little confused about how to run GPipe with multiple nodes (or worker…
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Looking at the log, I noted that the Lingvo-Gpipe LM implementation used fp32 data type by default (for GPUs). Is fp16 supported for this model? If so, how should i enable it?
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Hi!
Are you familiar with other projects targeting GPU graphics using functional programming approach?
i.e.
- http://lambdacube3d.com/
- https://github.com/tobbebex/GPipe-Core
How is your sys…
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I'm surveying tools that can be useful for making a modern 3D Haskell game engine, and came across GPipe. I'd like to ask:
1. Is this project mature enough for a task like that? Is it being actively …
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We have some files with 5000 strings.
Gp will fail intermittently on upload of english/translations or download of same.
Typical error stacks are:
*** uploading large english file ***
ava.la…
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After cloning a fresh copy of robo-monad, I run 'stack build' and then I receive this error:
```
Running C:\Program Files (x86)\Git\cmd\git.exe clone git@github.com:bch29/GPipe-GLFW C:\...\robo-monad…
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Hello,
I'm trying to run PGAP on an HPC cluster using singularity + slurm and I'm running into some troubles.
While pgap is installing/running fine with our "test genome" on the main machine t…
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Cropped off from #18.
Add a fork method that operates in ContextT m monad.
Challenges / Requirements:
* The main thread must outlive the other threads to provide window handlers a mean to RPC v…
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I've [forked](https://github.com/Chatanga/GPipe-Core) GPipe-Core to support geometry shaders. It works, but it's quite experimental and I'm still thriving to get a clear picture of GPipe's internals. …