-
Contra III SA-1 v1.1 does not boot on a real SA-1 cart because RAM write protection is enabled by default. This version does work on the SNES core but IMO it should behave like a real cart.
Contra…
-
Penguin Adventure and Gradius are broken.
Fix here
https://github.com/finalburnneo/FBNeo/commit/0c8bfc12cf8cef6e1f4573f9feb28820bcd9b847
-
Source:
https://store.steampowered.com/app/1018000/Anniversary_Collection_Arcade_Classics/
Status:
So far, no headway has been made on this collection:
- There are no obvious external archives…
-
Hi! I want a particle of a certain colour to attract and repel a particle of another colour simultaneously, on different beams and with different intensities. In the original application, a particle e…
-
Gradius III starts with a white grid on black, then either goes completely blank or causes odd blue artifacts for a few seconds. Game does not seem to start.
Contra III plays Konami logo and intro …
-
The game loads fine, and _is_ barely playable but:
* Only half of your ship is displayed
* Bullets are not displayed at all
* Enemies and powerups are mangled
* The stars are fixed
* The backgr…
-
```
Error exception (dsi) ocurred, when launch a wii ware or VC game from emulated
nand using mighty.dol plugin and cfg usb loader mod 70 r78. In USB Loader GX
work perfect, even contra rebirth, c…
-
```
Error exception (dsi) ocurred, when launch a wii ware or VC game from emulated
nand using mighty.dol plugin and cfg usb loader mod 70 r78. In USB Loader GX
work perfect, even contra rebirth, c…
-
There's 2 additional frames of input lag in the libretro core vs stand-alone.
Tested in Gradius V, opengl in stand-alone (with "input record" frame advance feature), glcore in RA, win7 x64.
-
Hi,
I have many times problems with MSU patches that are in bps format if they want to be combined with other hacks, e.g., latest here where Vitor released a SA-1 patch for gradius (v17), but we onl…
ghost updated
2 years ago