-
## First Thoughts - Editor
These are the editor features I value most for the GUI's roadmap.
### Graph Upgrades
1. Graph auto-layout.
- Periodic auto-arrangement is important when buildin…
-
ArgumentException: Value does not fall within the expected range.
UnityEditor.Graphs.Property.ConvertFromSingleValue (System.Object o) (at /Users/builduser/buildslave/unity/build/Editor/Graphs/UnityE…
-
Currently there are not enough documentation that one finds about the editor (GUI). The editor is vast and has too many great options, exploring it is not easy but getting lost inside the editor is ea…
-
**Describe the bug**
[Animation] Open the animation editor of O3DE, click View, deselect some options (such as Anim Graph), and select them again. The GUI layout cannot be restored to the default val…
-
This task is automatically imported from the old Task Issue Board and it was originally created by Michael Mauderer.
Original issue is [here](https://www.pivotaltracker.com/story/show/181151346).
##…
-
Didn't get very far after the last issue unfortunately. First thing I tried, creating a MIDI input, gives me:
[Unity 2018.4.19f1 and latest in Assets folder from repo]
ArgumentException: Value …
-
**Describe the bug**
The Editor crashed when exiting game mode when the EMFX GUI was updating.
![EMFXCrashOnExitGameMode1](https://user-images.githubusercontent.com/26804013/203147090-96688b4e-d39d-…
-
It fails to build and doesn't report any errors to the user.
It works in Editor1
Ask Sven or Mathias for access to the app.
In the console log, it shows the error.
# error {
:cause **Could not fin…
-
# [Circle Editor] Plans for new Circle Editor feature
> **WHAT**
>
We are planning to implement an editor feature to the currently embedded netron circle viewer.
> **WHY**
>
There were…
-
Hello I find this when I am exploring integration with electron and three.js-editor.
I developed a project using react, mobx, mobx-react and three (es6, webpack). For me, three provides scene gra…