-
I recently updated my Howler library from v1.1.22 to v2.0.14 core. There seems to be a strong correlation between Howler v2 using about 3 times my server's bandwidth compared to Howler v1. Server ban…
-
Hi there,
Cordova app on iOs 12.1.1 doesn't seem to get along with the web audio api.
I'm using the WKwebview Engine from [here](https://github.com/apache/cordova-plugin-wkwebview-engine). And i'm…
-
I've spent most of yesterday trying to understand the current state of audio on HTML5.
What I've found out:
On mobile, HTML5 is really hard to work with.
I've tested mostly on an iPad:
- it deman…
cauli updated
10 years ago
-
**Describe the bug**
Chrome and other browsers now ship with a feature to control media directly from the browser using the media session API:
https://developer.mozilla.org/en-US/docs/Web/API/Media_…
-
Hello,
I have been testing react-howler and it is working on all browsers and devices I have other than my iPhone Safari browser. I thought it was something wrong with my code but it appears to be …
-
http://webaudio.github.io/web-audio-api/#a-bitcrusher-node
http://webaudio.github.io/demo-list/
-
I have noticed in my scene that after about 5 to 10 minutes of generating audio, the audio gets "glitchy". In other words, after having my Sumerian Host characters (3 of them) talk for about 5 to 10 …
-
There are big sound (more than 6 mb), how i can play before it fully loads?
-
## Description
Using the "Play Music on Channel" with a specific volume, or calling "Change music volume on channel" has no effect when running on iOS browsers.
This bug occurs on both Safari and Ch…
-
Dev Time: 4 days
Create a command line tool which will take multiple audio files and create an audio sprite sheet.
This could maybe be built using ffmpeg and Node. Have to investigate.