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```
I think summary explains it. I understand from overseeing OpenTyrianWii
that stuff like HQ4X are ridiculous due to screen resolution of Wii, but
would it be possible to add such filters to Genes…
-
```
I think summary explains it. I understand from overseeing OpenTyrianWii
that stuff like HQ4X are ridiculous due to screen resolution of Wii, but
would it be possible to add such filters to Genes…
-
```
I think summary explains it. I understand from overseeing OpenTyrianWii
that stuff like HQ4X are ridiculous due to screen resolution of Wii, but
would it be possible to add such filters to Genes…
-
```
I think summary explains it. I understand from overseeing OpenTyrianWii
that stuff like HQ4X are ridiculous due to screen resolution of Wii, but
would it be possible to add such filters to Genes…
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Would be cool to Port: https://github.com/brunexgeek/hqx
To wasm :)
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Basically every 3rd party library for Godot 3.6 is an older version of said library. Updating said libraries should fix some stuff but it might also introduce some other things as well which I'll need…
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At least one of these algorithms should be implemented as an optional post-processing filter.
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hi... i liked this game... i remember played a little when i was younger, now i can fully enjoy it thanks to you
.... old games with fixed 4:3 low resolutions (from 320x200 to 1024x768) have proble…
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The MMX, etc., code for the various scalers could probably come in handy. CPU usage is noticeably higher when using the hq2x scaler.
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Do you can add screen filters (HQ2X, linear etc...) option for the vita port of mGBA?